Movement.

June 21st 2006 (dh)

   

The animated things.

Form sketches.

May 7th 2006 (cm)

   

i think you're right re abandoning spawning/flocking/ecologigal processes. in fact i'm feeling more and more that i'd like it to be a development of the m-based pieces along with developments of one or two older sinewave pieces. this'd chime well with us putting your backcatalogue of drawings together. so, outside of a straight development of m-based (which i think might also work):
(i) rhythmicon pieces
i've written a number of sine wave pieces using a harmonic series where each partial pulsates at a rhythmic ratio proportional to its frequency ratio to the fundamental. this principle is usually referred to as 'rhythmicon' after a machine of henry cowell's (made by theremin), and there's a very good online rhythmicon here.
in my pieces the durations are very long and the process attenuated (too attenuated, jim tenney says), and i use up to 128 partials - but they've also all been teleological. for instance: in the most recent version (parody II) 128 partials begin pulsing with a probability of sounding of near 1:n (where n = partial number) and they all move over c. 70mins to a probability approaching 1:1 so that you get the very full on parabolas coming out towards the end.
i 've been asked before to make a durational version for gallery installation but never got 'round to it. the two durational shapes i'd had in mind were:
(a) each voice moves through the probabilities of sounding 1:n to 1:1 to 1:n etc. at its own variable rate
(b) each voice moves randomly to a probability of sounding (p < n)
i'm still interested in both, and either could be driven by our .swf.
(ii) V - I pieces
i've also made a number of pieces exploring the pull of the dominant-tonic vector. in particular i've made a bunch that work with the shared partials of a series on I and a series on V (the 3rd partial).
(iii) rhizomecowboy pieces
these're pieces which use harmonic series but where each partial isn't a pure tone (sine wave) but a tone containing several partials. the series are buillt on I - IV - V (sometimes). combfilters ramp through the sounding tones to bring out partials.

MAX/MSP runtime download.

May 7th 2006 (cm)

   

hey. flash and max're happily chatting now - all very exciting, though i'm still thinking it'll be one-way communication (flash driving max). there're some features of flashserver to do with routing from the .swf that won't work in my version of max, but it's cool - i'll just do the routing inside max.
meantime could you go to the cycling74 site and download the pc version of the max/msp player (it's called max/msp runtime), so i can send you some test .swfs and max patches? i've had trouble with the player before so it'd be good to start testing soon.

MAX/MSP and Flashserver.

May 3rd 2006 (cm)

   

hey. that all looks really promising. i've started to go through some stuff i had on hooking up max/msp with flash and it seems like it hooks up easily enough with both apps running on the same machine using this: flashserver. And there's more stuff here: van der veen.
it's gonna take a bit of playing about for me since i've not tried it before, but it could be great.

Drawings.

May 3rd 2006 (dh)

These are the drawings I was talking about. They are fairly abstract. Lines without specific forms. But forms none-the-less on occasion. The best reference I can find for work of a similar nature is Yves Tanguy.Also Dan Sparkes seems to work in way that uses form with being to specific about subject. But there is definitely characterisations and anthropomorphism suggested in this stuff. Its great, worth looking at. And of course James Patterson. I have scanned seventy-four drawings, the oldest of which I think could be about seven, maybe eight years. This is a part of my drawing that I pick up now and again, and usually when I do I fill a small sketchbook. So this stuff is kind of a cross section. You'll probably notice some of the 'symbols' and forms used in my day-to-day illustration work. It is definitely from this work that I found the line that I use in the more figurative illustration. These are not in any particular order.